| newgenerations ( @ 2006-04-06 03:19:00 |
| Current mood: |
Street Fighter
So how would you do a 2D fighting game, ala Street Fighter?
I believe the optimal setup for this would use the Revmote & Nunchuk. The Nunchuk is used to move the character. Left, right, jump, duck and so forth.
For special moves the Revmote is used. For quarter turns, half turns or full turns, simply perform that action with the revmote. Same for back forward movements, except you remove the need to hold (my favorite game genie code for Street Fighter 2 Turbo removed the need to hold for special movies). Or you can keep it in, it will work either way.
Now for punches and kicks. There is no need to use the buttons for this. For a punch, just move the controller forward. For a jab, punch it forward a short distance, for a stronger punch, punch the Revmote forward farther. It'll take a few minutes at most to get used to what seperates a Jab, from a Strong from a Fierce.
So a Hadoken is a quarter circle up-right followed by a quick punch forward with the controller. I guarantee you, this will prove superior to even the old acrade joysticks for ease of use and ability to get moves off quickly.
And for kicks, you just tilt the controller backwards (so the front end of it goes up). Tilt it farther for a stronger kick. This will result in a bit longer learning curve to seperate weaker kicks from stronger (I don't remember what each one is called).
This will work for most 2D fighting games, which use similar controls. In some cases you'll need to add a button press for blocks, tagging other characters in, or other special moves some games use.
This control scheme has some advantages and one disadvantage. The first advantage is it will control much better than a standard gamepad. In fact, in some ways it'll control better than even an arcade stick. It's more intuitive with a more gentle learning curve. And it's potentially lots of fun.
The downside is that it will tire out your arms, because you'll be moving them (especially your primary arm to punch/kick) a lot. I kinda think this is a good thing though, because it's a fighting game. When you're done, you'll feel like you actually won a fight. It'll give the same kind of rush I assume people get from Dance Dance Revolution (despite my personal loathing of that game), without actually having to punch the crap out of your friend's face.